X-Men Destiny Review

6.5 / 10 Banzai!s

The Game:

Up until, and even after, the game’s release in September 2011 in North America, and October in Europe, X-Men: Destiny was saturated in scandals, reminiscent of the infamous Duke Nukem Forever.

Silicon Knights, the developing team behind X-Men: Destiny and founded by Denis Dyack, was drowning in lawsuits and counter-lawsuits with Epic Games over the Unreal Engine 3 licences. Shortly after X-Men: Destiny was released for the PlayStation 3, Xbox 360, Nintendo DS, and Wii, and receiving fairly harsh reviews, Silicon Knights lost the counter-suit, resulting in its founder to leave and start up a new company: Precursor Games. Then, an article in Kotakuclaimed the reason behind X-Men: Destiny‘s poor quality was a lack of funding, after Dyack had diverted money towards other projects. Denis Dyack, now an Executive at Precursor Games, posted a video online stating that the allegations weren’t true. He also apologised for the game’s quality, stating that Silicon Knights had tried to give it their best and make a great game, but “sometimes it doesn’t happen.”

But scandals and lawsuits aside, what’s this game about, anyway?

Based on a story written by Mike Carey, the creator behind the X-Men: Legacy comic series, X-Men: Destiny takes place in San Francisco. Professor X is dead, Magneto is missing, but the X-Men continue to find peace between mutants and humans. This dream is quickly shattered when, during a peace rally, everyone is attacked by anti-mutant Purifiers possessing a high-level of technological weaponry. But why are the mutants being captured alive? What do the Purifiers have in mind, and from where did they get this super technology? You’ll need to play the game to find out.

X-Men Destiny ReviewPlayers select from one of three characters, each with their own backstory, and one of three powers. As a mutant newbie, you begin by assisting members of both the X-Men and Brotherhood of Mutants, but eventually make your way to joining one of the two sides. As a third-person action title, X-Men: Destiny also includes RPG elements, such as upgrading both your character and powers by collecting X-Genes.

 

What I Liked:

I have to admit, sometimes I’m in the mood for a simple button-masher. Reminiscent of DC Universe Online, you’ll spend the majority of your time hitting the square button (on the PS3) as you progress through the levels, while occasionally jumping, climbing, and using another button which activates a special power.

Now, I’m not praising the game for being a button-masher. Some people aren’t into that, just like some people aren’t into RPGs or first-person shooters. But sometimes when I come home after a rough day at work and want to play a game, but too tired to play anything complicated, then a simple button-masher is the ideal choice. If you ever find yourself in one of those moods, then X-Men: Destiny is the game for you.

The story is well-written, and heavily targets avid X-Men fans. If all you know of the X-Men universe comes from the movies, then you won’t be familiar with over half the characters in the game. Mike Carey did a great job of immersing the player in the X-Men world, with a story as though straight out from the comic books, filled with mystery and surprises, and even interesting back-stories for the three playable characters.

 

What I Didn’t Like:

Again, reminiscent of Duke Nukem Forever, the game felt unfinished. There were cutscenes which looked fantastic, and others that seemed forgotten to be rendered – such as buildings exploding in large polygraphic shapes surrounded in digitalised pixilated smoke. Occasionally, you’ll be watching Cyclops or Wolverine talking to your player-character, and all of a sudden, for a quick second, they spasm as if electrocuted. Or you’ll be moving the camera, and something white will flicker on the wall. This last bug wouldn’t be so annoying, if the collectibles didn’t happen to be small white markers. Each time you think you’ve found a collectible as you move the camera, you’ll waste a few minutes scouting the area, only to realize it was a flaw in the imaging.

Also – and this is more on a personal note – I wasn’t a big fan of the whole “choosing sides” thing. It was cool when you first experienced having consequences for your actions, like back in the days of Fallout 3 with its karma system, or choosing either the good or evil path in Infamous. But it feels to me this whole choosing light or dark sides has been done to death, to the point where it now feels like a clichĂ©. Like anything else in a game, if it’s done well and creatively, then great. If not, then I’d much rather play a game from start to finish without worrying about two different endings to watch.

X-Men Destiny ReviewIn the case of X-Men: Destiny, you make choices which either link you closer to the X-Men or the Brotherhood of Mutants. It’s as though they took this clichĂ©, and made it the whole point of the game. It’s even in the title: “Destiny.” Okay, so there’s these two different teams among mutants with different ideologies, that’s fine. But at the end of the day, your choices don’t matter. If you side with the X-Men, all it means is there are certain missions you can’t clear with the Brotherhood, and the final 2 minute cut-scene is a bit different. Otherwise, your “destiny” has no bearing on the game. In Infamous, for example, your character begins to look different depending on your choices, and the environment gradually becomes filled with either civilians rooting for you, or throwing rocks at you. But in X-Men: Destiny, nothing really changes depending on whether you side with the X-Men or Brotherhood. You appear the same, your powers are the same, and your enemies are the same. Now, I’m not saying they should have taken this “choosing sides” out of the game – rather, they should have integrated it more. Maybe have you battle one side or the other. Ironically, there’s a boss fight with Magneto – and it doesn’t matter which side you choose; you’ll still be fighting Magneto with Cyclops at your side.

 

Overall:

Much like Duke Nukem Forever, X-Men: Destiny is an average game with the potential of being more. Interesting concepts and a great story, but clearly left unfinished – and I don’t just mean the bugs. Yes, it’s basically a button-masher, and yes it will get repetitive. If you’re in the mood for that, then great. But if you’re looking for something a little more challenging – particularly mentally – then you might want to pass on this one.

As far as trophies go, X-Men: Destiny‘s Platinum isn’t too difficult. Two playthroughs, one of which on Hard mode, find some collectibles along the way, and use the chapter select to mop-up. Should take the average gamer only about 15-20 hours to complete.

On the plus side, if you’re an avid fan of the comics, then there’s plenty to entertain you, from the story to the vast number of character cameos. Overall, the game isn’t as bad as many other online reviewers stated, but it’s not that much better than Duke Nukem Forever. In the future, X-Men: Destiny may be more remembered as the last game developed by Silicon Knights, and for the scandals surrounding it.

 

written by Damon Finos

X-Men Destiny Trophy Guide

X-Men Destiny Trophy Guide. Difficulty: **  A third-person action with RPG elements, with an original story based on the characters from the X-men comics. The Platinum requires two playthroughs, one on Hard mode, and some collectibles to find.

Game Name Difficulty Trophies Developer Country Bronze Silver Gold Online DLC
X-Men: Destiny ** 50 Silicon Knights Canada 40 6 3 0 0

X-Men: Destiny

X-Men: Destiny is a third-person action game with RPG elements, based on the X-Men comic book series, with a story written by X-Men: Legacy comic series writer Mike Carey.

Taking place in San Francisco, which has been divided into areas reserved for humans and mutants, the player is an apparent human visiting a peace rally in memory of the deceased Professor X. When an anti-mutant extremist organization known as the Purifiers attacks the rally, the player's dormant powers become active. Throughout the story, the player chooses their own destiny by selecting to either side with the X-men or Brotherhood of Mutants in a series of choices and selected missions.

X-Men: Destiny received negative reviews with an average score of 47%, praised for its boss battles and story, though heavily criticized for its simplistic battle-system, lack of polish, and feeling overall unfinished.

For more information, check out our X-Men: Destiny Review.

The game requires two playthroughs - one on a Hard mode, although all your powers and experience can carry over. There are collectibles along the way, but many are easy to find even without a guide, and finding all of them is not necessary for the trophies. A Mission Select makes moping-up easy.

Other than a few boss battles being tricky on Hard mode, this game is none too difficult, and should take an average gamer no more than 20 hours to acquire the Platinum.

The game will require at least 2 full playthroughs, one for each team: X-men and Brotherhood of Mutants. During your first playthrough, select only missions and choices corresponding to the team you've first chosen, and ignore the others. There are a total of 15 unique challenge missions, but only complete the 10 which correspond to your chosen team. Also, along the way, you'll want to find and destroy 25 of the 34 pieces of propaganda posters for the Cleaned Up The City trophy, collect 15 of the 24 dossiers for the Archivist trophy, find X-Genes to enhance your powers, and Suits to change the look of your character.

When you're finished your first playthrough, you can mop-up by loading your Character Data from the main menu, then select the mission and level which either contains the unique challenges which you missed or had to pass on, or find any missed collectibles.

For the second playthrough, select Continue from the main menu, and then chose X-treme Difficulty, to collect the Omega Level Mutant trophy. Here, you'll be selecting choices and only the unique challenge missions associated with the other team.

If all has gone well, you should acquire the Platinum at the end of your second playthrough. If not, use the Select Mission and Select Challenge option to mop-up anything you're still missing.

This is a Walkthrough by Ben Milikilan:
Walkthrough, by redapocalypse04:
http://www.cheatmasters.com/blog/2011/09/29/x-men-destiny-walkthrough-guide/

And a great set of video Walkthroughs:
http://www.gamerfuzion.com/x-men-destiny-walkthrough-xbox-360-ps3-wii-ds/

This is a fantastic Trophy Guide by blazenarutoshippuden, which includes locations for the collectibles:
http://www.ps3trophies.org/game/x-men-destiny/guide/

Another great Trophy Guide, this one by Attack-Trik:
http://www.ps3trophies.org/forum/x-men-destiny/126903-x-men-destiny-trophy-guide-road-map.html

Another useful Trophy Guide, this one by StarGate55555:
https://www.trophiesonpsn.com/forum/showthread.php?346-X-Men-Destiny-Trophy-Guide-amp-Roadmap

Here's a Trophy Guide by Josh Romero, which includes some videos:
http://www.videogamesblogger.com/2011/09/27/x-men-destiny-achievements-trophies-guide-xbox-360-ps3.htm

This is a simple list of all the Propaganda Poster Locations, by Fahad Noor:
http://segmentnext.com/2011/09/28/x-men-destiny-propaganda-posters-location-guide/

A Dossiers Location guide:
http://segmentnext.com/2011/09/28/x-men-destiny-dossiers-location-guide/

An X-Genes Location guide:
http://segmentnext.com/2011/09/28/x-men-destiny-x-genes-location-guide/

And a list of all the unique Challenges, and their locations:
http://segmentnext.com/2011/09/28/x-men-destiny-challenges-guide/

Finally, here's a basic Trophy List:
http://www.allps3trophies.com/retail-games/x-men-destiny-trophies.html