Randy Pitchford Confirms More Borderlands, ‘We’re Working on the Big One,’ Possibly Borderlands 4?

While it may seem obvious that the Borderlands franchise isn’t going away, Gearbox CEO Randy Pitchford has now explicitly confirmed that more Borderlands is coming, saying “We’re working on the big one.” Shutting down one rumor just to create another; While Pitchford stops short of saying a title, it could be inferred from the context of his tweet that the team is working on Borderlands 4.

Pitchford’s comments came after rumors of a new Borderlands spin-off game “that will deliver something different.” The Borderlands series does have some offshoots, namely Borderlands: The Pre-Sequel or Tales From the Borderlands. Pitchford, unprompted, decided to defend against details that weren’t even part of the rumor, reiterating the Gearbox does not assist or co-develop Borderlands games or their spin-offs. Rather, he insists that “Gearbox is the lead dev of any future games in the Borderlands franchise (or Borderlands adjacent games) with no co-development.


While the tweet seems to rule out the possibility of another collaboration with a developer like Telltale for a unique take on the franchise, it also kind of comes out of nowhere. The original rumor doesn’t even assert who would be developing this hypothetical Borderlands spin-off game. However, Pitchford didn’t stop there. He continued to double down, and may have even confirmed that they are working on Borderlands 4.

“We’re working on the big one,” Pitchford said in a call to action for potential development talent to “get in on some Borderlands action.”


“The big one” sure doesn’t sound like a simple spin off. It sounds a lot like Borderlands 4. In fact, Kotaku, who first noticed the odd wording of Pitchford’s tweet, notes that the Gearbox CEO used identical wording in 2015 when calling for talent to work on what was revealed to be Borderlands 3. However, Pitchford also used other popular developer buzzword phrasing like “surprise and delight,” so saying “the big one” could just be a flippant comment that we shouldn’t read into all that much. Is this the big one? The bigger one? Perhaps the biggest one?

What we know for certain is that Gearbox is working on more Borderlands, and it’s “the big one” following the last “big one,” which turned out to be Borderlands 3. Is it Borderlands 4? And what is the rumored “something different” that will define this game in particular? Will Gearbox chase the massively multiplayer and bigger shared world experiences of games like Destiny or even Fortnite or Warzone? 

The original rumor claims “A new Borderlands is much closer than you think. Not a numbered one, but what you might call a spin-off,” as well as “Don’t worry. This game will deliver something different that I can’t wait to see the reactions to.” Combined with Pitchford’s comments about this next game being “the big one,” there’s a lot of potential here for where the Borderlands franchise could head next.

Gearbox was recently acquired by THQ Nordic parent company Embracer Group, becoming a new group under that umbrella. At that time, Gearbox also said it has a lot of new IP concepts it can now take risks with, thanks to the backing of its new owners. However, with Pitchford specifically mentioning Borderlands and addressing Borderlands rumors, it looks like his recruiting call is for whatever the next Borderlands game is, not one of these other new IPs. No matter what it is, Pitchford’s attempts to squash one rumor seem to have just ignited a whole lot of new speculation.

[Source: Kotaku]

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Psychonauts 2 Release Date May Be Close, Xbox Store Page Went Live and Players Have Managed to Preload the 27GB File

Double Fine may be gearing up to finally release Psychonauts 2 soon. The Xbox Store page for Psychonauts 2 went live yesterday, and for a brief period, some players were even able to preload the game onto their consoles. Clocking in at 27.65GB, the game seems to be in a finished enough state to have a full game file go live, even if Microsoft and Double Fine aren’t talking about a release date quite yet. Players weren’t able to play the game after preloading, but the fact that there’s a file on the Xbox servers says a lot.


The ability to preload Psychonauts 2 on Xbox has been removed, and is presumed to have been an error. Double Fine and Microsoft haven’t officially commented, except to offer high-resolution versions of the leaked screenshots.

When is the Psychonauts 2 Release Date?

We don’t have an exact date yet, but Double Fine confirmed just a few weeks ago that Psychonauts 2 is still on track for a 2021 release, even if we haven’t heard much from the team in a while. And with this new evidence that a store page and game file seems ready to go, we’re expecting the Psychonauts 2 release date to happen sooner rather than later.

First announced in 2016 and crowdfunded via Fig, the follow up to the cult classic has been a highly anticipated title on many fans’ radar. It’s seen a number of partnerships with publishers and multiple delays before Double Fine was acquired by Microsoft.

Psychonauts 2 could very well end up being the last game we see from Double Fine on the PlayStation consoles, with promises that the studio’s acquisitions hadn’t changed platform release plans for the game. The game suffered yet more delays following the 2019 acquisition, finally getting pushed to an unspecified date in 2021. However the backing of Microsoft has proven to be a good thing. Double Fine was actually able to expand the scope of the game and put previously cut content back into Psychonauts 2 with Microsoft behind it.

While many figured that the promise of a 2021 release would put Psychonauts 2 in the latter half of the year, this recent Xbox Store slip up may show that the beloved Double Fine game is due out much sooner than anticipated. There’s now speculation of a surprise launch, possibly during Microsoft’s summer showcase, which currently hasn’t been dated.

[Via: Coming Soon]

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Returnal Patch 1.3.4 Makes Game Safe to Play, Housemarque Offers Advice for Those Affected By Save Corruption

Yesterday, Housemarque released the ill-fated Patch 1.3.3 for Returnal. The patch was supposed to fix rare crashes/hangs, trophies not unlocking, and players’ inability to get through doors, amongst other issues. Unfortunately it introduced an issue all of its own: corrupted save files along with a nasty PS5 error code. Less than 24 hours later, Housemarque has released Patch 1.3.4, which reverts the bugged patch and means the game is safe to play for all players with existing save files. They’ve also issued advice for those whose save files were affected by the previous patch’s release.

Patch 1.3.3.  had fixed issues with healing behavior in Helios, increased the number of scout corpses, and addressed the issues with custom controller mappings in addition to the fixes mentioned above, but all of those updates have now been reverted through Patch 1.3.4 with the exception of the trophy fixes. Today’s new patch also fixed the keyboard exploit that allowed players to enter cheat codes.

When Housemarque realised there was an issue with Patch 1.3.3., they rolled the game back to the more stable 1.3.1 build. Unfortunately some players had already suffered corrupted save files. The team has offered a couple of scenarios for those affected by the issues:

  • Some game saves will have become corrupted with Patch 1.3.3, but maintained their file size. Players with those save games are able to safely continue their progress after installing Patch 1.3.4, without the need for using a backed up save game.

  • Unfortunately other save games will have been effectively “deleted” by Patch 1.3.3, with their file size reducing to 0KB. These save games are not directly salvageable by Patch 1.3.4, without a backup save game available.

    • In those cases, please try using a backed up save from PS+ if available, after installing Patch 1.3.4. With an intact save game from PS+, players can safely restore and continue playing with Patch 1.3.4 installed.

    • Depending on the console settings, the cloud save may have been overwritten by the “deleted” save game noted above. If this is the case, progress will remain unsalvageable, even with Patch 1.3.4.

The team is now preparing Returnal Patch 1.3.5, which will hopefully reintroduce the original fixes and changes present in the 1.3.3 patch that got revertd. The team has promised more information on this in the near future.

[Source: Housemarque]

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Tom Clancy’s The Division Heartland is a Standalone Free-to-Play Title Heading to Consoles, Part of the Transmedia Expansion of the Franchise

In 2016, a new IP launched under the Tom Clancy umbrella. The Division took the world by storm and has racked up over 40 million players, as well as breaking several of Ubisoft’s own records. The publisher has now announced a couple of new The Division titles coming soon. The first is an untitled mobile game and more details are promised on this in the future. The second is a free-to-play game titled Tom Clancy’s The Division Heartland and it will be appearing on consoles, PC and cloud.

Red Storm studio, known for their work on Rainbow Six and Ghost Recon as well as their contributions to The Division, is the primary developer on The Division Heartland. The free-to-play title promises to offer a “new perspective on the universe” from a new setting. It will be a standalone experience so players won’t need to have tried either of the other two titles in the franchise. Those who want to take part in the game’s test phases can sign up on the Division Experience website. The full game is expected to be released in 2021/22.

Ubisoft Massive and Ubisoft Bucharest continue to work on new content for The Division 2 too. This will include a game mode that’s “entirely new to the franchise” as well as new ways for agents to progress that introduce more “variety and viability.” The teams still didn’t want to discuss any details for these but promise the content is still coming later this year. For now, players can make do with reruns of previous seasons, allowing them to earn rewards they’d previously missed.

Away from gaming, the franchise is branching out into new media. There’s the Netflix film starring Jessica Chastain and Jake Gyllenhaal and directed by Rawson Marshall Thurber. Also titled The Division, it is inspired by the events of the first game in the franchise. Finally, there’s an original novel set after the events of The Division 2. This will look at how the Outbreak has manifested itself across the United States and will feature the stories of agents as they secure supply routes in difficult conditions.

[Source: Ubisoft]

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Report: PS5 Redesign Will Begin Production in 2022, Not Likely to be PS5 Slim or PS5 Pro

A new report from Taiwanese business website DigiTimes (courtesy of VGC) claims that a new PS5 redesign will begin production in 2022. The DigiTimes report cites industry sources who claim that various suppliers including foundry TSMC, who makes semiconductors, are planning to start production for the PS5 redesign between the second and third quarters of 2022.

Analyst Dr. Serkan Toto says that DigiTimes has a spotty track record, but further clarifies that the reports indicate Sony is expected to move to a “new semi-customized 6nm CPU from AMD” because “5nm is said to be too costly.”


Is the PS5 Redesign a PS5 Slim or PS5 Pro?

VGC notes that the redesign seems to be focused on the internal components and most likely won’t make any big changes to the console’s outer design or aesthetics. Those waiting on a PS5 Slim will probably have to hold out just a little bit longer. Sony has typically introduced the slimmer versions of its consoles around the three-year interval. This is also not expected to be a PS5 Pro. Any potential Slim and Pro redesigns of the console aren’t expected until the end of 2023 at the earliest, if they come at all.

This particular redesign of the PS5 is most likely in an effort to surpass component shortages that have made manufacturing and supply of the next-gen console (and a number of other technologies) difficult. Recent comments from Sony indicated that they could potentially issue a redesigned PS5 to help overcome those shortages and meet the high demand, and it seems like the company could be moving forward with those plans. How the redesign may affect the console’s performance—either positively or negatively—is unknown.

It’s not just supply shortages keeping the PS5 off of shelves however. Demand for the new console has been enormous, giving it the most successful console launch ever. Sony has already shipped nearly 8 million PS5 consoles, and the attach rate for PS5 titles is exceptionally high. With Sony having trouble even getting the current PS5 model into players’ hands only six months after release, don’t expect them to start pushing entirely new physical redesigns or a pro model just yet.

If the PS5 redesign is indeed a simple one to address component shortages, don’t expect a lot of big fanfare around it. Previous PlayStation consoles have had small changes to their model numbers that went mostly unnoticed by the general consumer. Product redesigns like this are common when changing component suppliers or make very small lateral changes to internal parts that make the new design notably different from the old one.

[Source: DigiTimes; Via: VGC]

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