Suicide Squad: Kill the Justice League Everything We Know

Rocksteady’s last game, Batman: Arkham Knight, released in 2015, which means it has been seven years since we played a new Rocksteady game. In video game time, that is an eternity. As a four-player co-op shooter, Suicide Squad is a big departure from its previous single-player action games, but we’re excited to see the studio tackle something new… even if it is taking place in a familiar universe.

Task Force X is either looking at a bird or a plane. There is nothing else it could be.

As we head into Summer Game Fest and all the various Not-E3 summer events, we decided to check in on Suicide Squad: Kill the Justice League and outline everything we know about the game ahead of its 2023 release.

Release date

Despite the game’s announcement and follow-up trailers boldly proclaiming a 2022 release window, Rocksteady announced earlier this year that it had made the “difficult decision” to push the game to 2023. On Steam, Suicide Squad is listed with a vague 2023 release date. On the PlayStation Store, the section of the page that would typically feature a release date simply displays the word, “Announced”.

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Rumor: Supermassive Was Once Working on Killzone VR That Might Now Be a PSVR 2 Game

Here’s a new one. A Killzone VR game was reportedly once in development at Until Dawn studio, Supermassive Games. That’s according to Bryan Paul of YouTube channel PSVR Without Parole, which has been behind a number of accurate PSVR reports in the past so this is one we didn’t want to dismiss outright. Paul claims that Sony pulled the game from Supermassive around 2019 because it wasn’t happy with its progress.

Could Killzone VR now be a PSVR 2 game?

Paul claims that Supermassive was working on Killzone VR for a number of years before Sony expressed its dissatisfaction with the progress and decided to bring development in house. He has no idea what’s happened since then but recons that the game could now be a PSVR 2 launch title. While the latter part of his statement in the video above (via Reddit) is purely speculation, that Supermassive was reportedly working on Killzone VR does seem to fall in line with what we’ve heard previously.

In November 2018, Supermassive revealed that it was working on “several” unannounced PlayStation exclusives. Looking at its timeline of releases, the last Supermassive PlayStation exclusives were 2018’s Bravo Team and The Inpatient, which implies that there was something else in development for PlayStation that we haven’t seen thus far. Could that be Killzone VR? Possibly.

Unfortunately, no word on whether Sony canned the project or decided to transform it into a PSVR 2 game. If it is still alive, Killzone VR’s been kept tightly under wraps unlike Horizon: Call of the Mountain, which leaked well before the PSVR 2 was even announced. As far as a new mainline Killzone game is concerned, we wouldn’t advise holding your breath for that one.

In other news, rumor has it that Bethesda’s Indiana Jones game isn’t an Xbox exclusive, and Star Wars Jedi: Survivor will take full advantage of the PS5.

The post Rumor: Supermassive Was Once Working on Killzone VR That Might Now Be a PSVR 2 Game appeared first on PlayStation LifeStyle.

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Hangar 13 Reportedly Has Plans for Two New Mafia Games and Top Spin Revival

Hangar 13 seems to be going through some tough and strange times simultaneously. Amid a number of departures and another round of layoffs, the studio is reportedly planning two Mafia games and a Top Spin revival. We heard about a Mafia prequel in development recently, but a new report by Bloomberg (partially corroborated by Kotaku) claims that a new Top Spin game is in the works as well, and studio president Nick Baynes is attempting to have a sequel to the Mafia prequel (we’re not kidding) greenlit by 2K.

Why Hangar 13 is eyeing two Mafia games

Baynes, who replaced Hangar 13’s founder Hayden Blackman, recently held a meeting with staff to inform them of the layoffs. According to Bloomberg, he revealed during the meeting that he’s trying to get a sequel to Nero (code name for the new Mafia game) greenlit while Nero is still in development in order to avoid a scenario where workers are displaced after a project is finished or dropped. Bloomberg’s report said that a tennis game code named “Hammer” is also in development at Hangar 13, but Kotaku and insider Nick “Nick_Shpeshal” Baker name dropped Top Spin. In fact, Baker was the first one to reveal that a new Top Spin game is in development in one of his videos earlier this month, but his claim was overshadowed by the Mafia leak.

2K released the following statement to Kotaku and Bloomberg:

2K is fully committed to the future of Hangar 13 as the studio navigates a challenging but ultimately promising transition period. As part of our ongoing evaluations to ensure our resources are aligned with our goals, we have made some changes that have resulted in a reduction of positions and parting ways with some colleagues. These decisions are always difficult. We are doing all we can to work with the impacted employees to find them new roles on other projects and teams at 2K, and are providing full support to those who cannot be redeployed, connecting them with industry networks and resources to find new opportunities outside of 2K.

In other news, rumor has it that a Killzone VR game was once in development at Supermassive Games, and a State of Play is coming June 2nd.

The post Hangar 13 Reportedly Has Plans for Two New Mafia Games and Top Spin Revival appeared first on PlayStation LifeStyle.

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Sega Teases Mysterious “New Project”, Could Be Another Mini Console

The Japanese Sega account on Twitter has cryptically teased an urgent notice about a “new project,” which could be a new Sega mini console, to be revealed on a live broadcast on June 3 at 4:00 am PST (or 7:00am EST). The tweet comes paired with a picture of a misshapen cake of a Sega Mega Drive or Genesis controller.

Why this “new project” leans towards a Sega mini console

The announcement (posted above), as translated by Google, reveals that Hiroyuki Miyazaki and Yosuke Okunari will be appearing on the livestream. During the 2019 Japanese Sega festival, both made an appearance to reveal the Mega Drive Mini, which was released on September 19, 2019. This, along with the cake picture, suggests that the company will be unveiling a new Sega mini console, perhaps a sequel to the Mega Drive Mini or Sega Genesis Mini.

Both Miyazaki and Okunari have been with Sega since the mid-1990s, with Okunari having worked extensively as a producer or supervisor on numerous retro re-releases including 3D Classics on Nintendo 3DS and multiple Sega Ages game ports for Nintendo Switch. Miyazaki has a long pedigree at the company as well and was made project lead for the Mega Drive Mini.

Okunari had previously mentioned in October 2020 during an interview with Famitsu (as translated by Siliconera) that after the release of the Game Gear Micro in Japan, the company would consider the SG-1000 Mini or a Dreamcast mini for its next retro mini console. At the time, he said that whatever this might be, Sega wouldn’t be able to release one “the next year or two years after the Mega Drive Mini.” Well, we’re well past two years now, so this seems like the perfect time to see if Sega is indeed making another mini console this year.

The livestream presentation will be streamed on YouTube as well as on Nico Nico Live Broadcasting.

In other news, Knockout City will be free-to-play starting June 1, and the release date for Stray may have been leaked on PlayStation’s database.

The post Sega Teases Mysterious “New Project”, Could Be Another Mini Console appeared first on PlayStation LifeStyle.

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Knockout City Becoming Free-to-Play Starting June 1

EA and Velan Studios have revealed that the Knockout City free-to-play transition will begin June 1, 2022 at the start of Season 6. Velan Studios had announced in mid-February this year that the game would be going free-to-play, while publishing duties would gradually move from EA to the developer so that it could “work even more closely” with its community.

Velan Studios assures fans Knockout City still won’t have lootboxes

Through the official FAQ on the transition, Velan Studios wants to calm fears that this transition will soon mean that the game will become laden with free-to-play microtransactions and play-to-win mechanics. The developer promises that Holobux, the in-game currency, can be earned through gameplay, though players can still accelerate the process by purchasing Holobux using real money.

The studio says that its “stance on not having lootboxes remains the same” and has “no plans to add anything resembling pay-to-win into the game.” It emphasizes that fair competition is one of the core tenets of the game and that unlockables will remain cosmetic-only.

As previously stated by Velan, existing players (except for those in Japan) will receive a Loyalty Royalty Bundle that comes with XP boosts, legendary cosmetics, and 2,000 Holobux. Only one bundle will be given per account, so if you have the game on multiple platforms, you’ll need to choose which one will gain the benefits of the bundle.

With Velan taking over as publisher, Knockout City will no longer be a part of EA Play. In terms of whether players will need a PlayStation Plus or Xbox Live account to access the game when it becomes free-to-play, the developer is still “working through some details,” but it hopes that no online subscription will be required to play it.

[Source: EA]

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