The Evolution of Translating Games

As we’re currently shifting from the seventh generation of consoles to eighth, games are getting more complex, requiring more money, time, and effort to develop.  The 8-bit consoles, such as the Nintendo and Sega systems, has the first games to feature “credits” at the end.  Try beating Contra or Rampage, and you’ll see a list of about 20 or 30 names scroll up the screen, from Lead Designer to QA Team.  Now, after clearing seventh generation titles like Uncharted or Gears of War, sit back and wait 5 to 10 minutes as the credits scroll, equivalent to having finished a movie.

The Evolution of Translating Games

But graphics and level design aside, even the effort Japanese companies put into translating those lucky titles exported overseas have been evolving as well.

Back in the day of 8-bit games, most companies like Konami or HAL didn’t bother with professional translators who were fluent in both languages.  After all, these are just games played by kids, right?  Who cares if there’s an error or two, as long as children have fun playing the game.  So, they’d find someone among their Japanese staff who was confident enough with their English abilities after studying in high school.  This person would sit down with a Japanese-English dictionary, and set to work.  The result?  Some pretty bizarre Engrish text.

The Evolution of Translating Games

Konami’s Metal Gear on the NES, despite spawning one of the most successful game series after Hideo Kojima took the reigns, had some of the worst English in any title.  From the very first level, you have a soldier saying, “I feel asleep.”  Move down and enter the nearby vehicle, and Solid Snake says, “Uh-oh! The truck have started to move!”  Also, take the game title Gradius.  What’s a “gradius?”  Well, a “gladius” is an ancient Roman sword, a weapon, much like the ship in the game.  But the Japanese language doesn’t have a distinction between the letters “R” and “L,” and so we ended up with Gradius, a word that means nothing.

As games became progressively more complex, moving into the 16-bit and disc-based games such as the PS One, Japanese developers started hiring professional translators who were actually fluent in English.  Despite a few titles with some serious wording issues, such as the famous line from Taplan’s Zero Wing, “All your base are belong to us!” the majority of titles showed a vast improvement in translations once this aspect of development was taken seriously.

The Evolution of Translating Games

But wait, games were now featuring voices!  They weren’t just translating text, but the tone and emotions of the characters, as well.  Not to worry – as long as the English makes sense, gamers won’t care how it sounds.  So, rather than hiring professional voice actors, Japanese developers grabbed any English speaker off the street, handed them a script, and told them to read into the mic.  Anyone who’s played Capcom’s Resident Evil on the PS One will understand the lack of effort put into the character’s voices.  Aside from the corny lines, the characters seem to be either over-acting, or under, making it sound like a B-movie.  The first time Chris sees a zombie, rather than freak out and wonder what the hell it is, he replies in monotone, “Don’t worry, I’ll handle this,” like he’s about to wipe-up some spilled juice.

But this all evolved as well, and by the time we entered the sixth generation, characters in translated Playstation 2 games were starting to feature professional voice actors who spoke natural English.  A whole lot more pleasing to the ear, thereby enhancing the gaming experience.  After all, games aren’t all about graphics.  Like any novel or film, they need care put into the translation of the stories, as well.

written by Damon Finos

South Park: The Fractured But Whole: Bring The Crunch DLC Announced

Ubisoft announced the release date for their second add-on to the animated RPG South Park: The Fractured But Whole. The Bring The Crunch DLC will be available on July 31 for the PlayStation 4, as well as the Xbox One, Nintendo Switch, and PC. The Bring The Crunch DLC will be priced at $11.99 USD.

Bring The Crunch adds a new story campaign, as well as a new Final Girl superhero class. In the story, the player-character has made a new friend: Mint-Berry Crunch, who has just arrived from his home planet Kokujon, and possesses the awesome power of mint and berries. Meanwhile, the counselors at Lake Tardicaca summer camp have gone missing. It’s up to you and the rest of Coon & Friends to save the day.

This will be the second add-on to South Park: The Fractured But Whole. The first, From Dusk Til Casa Bonita DLC, was released on March 20 for the same price.

Since the previous DLC did NOT add any new Trophies to the list, we can expect the Bring The Crunch DLC won’t either. However, we’ll update this article if this proves to change.

Gravity Rush 2 Online Servers Shutting Down This Month

Despite the fan campaign to keep the Gravity Rush 2 online servers alive with their #DontForgetGravityRush protest, both SIE Japan Studio and Project Siren have officially announced that the servers will be closed on July 19.

The online servers were originally scheduled to be shut down on January 19, yet due to the #DontForgetGravityRush campaign, SIE Japan Studio decided to allow the online service to continue for six more months.

The good news for trophy hunters at least, is that the Platinum will remain obtainable after the Gravity Rush 2 online servers close on July 19. None of the trophies are online, including the 11 trophies on the DLC pack The Ark of Time – Raven’s Choice.

The online aspect to Gravity Rush 2 was an added feature which allowed players to obtain new costumes and items to decorate their in-game home, as well as send and receive Challenges, Treasure Hunts, and Photo Ghosts, and view rankings.

Gravity Rush 2, known in Japan as Gravity Daze 2, is a third-person action adventure released in January 2017 exclusively for the PS4. The main character, Kat, possesses the ability to manipulate gravity while she battles against strange creatures known as the Nevi. The game is a sequel to the 2012 Gravity Rush which was originally an exclusive for the PlayStation Vita before being ported in a Remastered version for the PS4.

PlayStation Plus Free Games July 2018

Summer is upon us, and while the weather is cooking up outside, it’s a great idea to hide inside and cool down with some games. So without further ado, here are the PlayStation Plus Free Games July 2018, available for download on Tuesday, July 3.

For the PlayStation 4, there’s Heavy Rain, the noir-ish mystery originally released on the PS3 in 2010 where players control four different characters and explore multiple endings while attempting to find a child kidnapped by the Origami Killer before time runs out. And Absolver, an action RPG with an emphasis on martial arts, set in the fictional open-world of Adal where proving worthiness is paramount.

On the PlayStation 3, there’s Deception IV: The Nightmare Princess, a strategy game where enemies must be defeated by luring them into traps. And Rayman 3 HD, the platformer originally released on sixth generation consoles, featuring Rayman as he kicks and punches his way to saving the Crossroad of Dreams.

And for the PlayStation Vita, there’s Space Overlords, where player-characters must join their brothers to purge the growing evil that has been slowly destroying the cosmos. And Zero Escape: Zero Time Dilemma, an interactive story with puzzles, where nine characters have been locked in an underground bomb shelter and are forced to play a game of death.

Among the PlayStation Plus free games July 2018, with the exception of Rayman 3 HD, all games have Platinum trophies to unlock. Among them, Zero Escape: Zero Time Dilemma is by far the easiest, requiring only five or six hours if following a guide and text-skipping. Heavy Rain is also fairly doable for any average gamer, needing more time than skill. Meanwhile, both Absolver and Deception IV: The Nightmare Princess have some pretty tough trophies to unlock, especially the online ones without boosting.

PlayStation Now Download Feature May Be Released in September

Rumors had been circulating online about a PlayStation Now download feature that would allow PlayStation Now members to download and play games off their systems rather than through streaming. This rumor began when a Download Game option accidentally appeared in the PS Now menu, which clicking on had no effect.

Recently however, an inside source had reported to Kotaku UK that a PlayStation Now download feature would be released at the end of September. According to the source, the download option will first be limited to PS4 titles. Games can be downloaded and played offline, and on any account, as long as the games are being played on a PS4 that is set as the primary device, with an account that possesses the PlayStation Now subscription.

Sony has not confirmed nor denied the PlayStation Now download feature, nor was it mentioned during their E3 Press Conference.