Death Stranding 2: On the Beach Trophy Guide. Difficulty: *** A sequel to the 2019 Death Stranding which sees Sam Porter Bridges continue his quest by connecting facilities in Mexico and Australia. While the game can be played on Casual mode, obtaining the platinum will require many hours of gameplay.
| Game Name | Difficulty | Trophies | Developer | Country | Bronze | Silver | Gold | Online | DLC |
|---|---|---|---|---|---|---|---|---|---|
| Death Stranding 2: On the Beach | *** | 55 | Kojima Productions | Japan | 44 | 6 | 2 | 0 | 0 |
Death Stranding 2: On the Beach
Death Stranding 2: On the Beach, is an action-adventure game with some stealth elements, and a sequel to Death Stranding first released on the PS4 in 2019. Players travel across two open-world maps, making deliveries to various facilities, while battling bandit-like porters, ghost-like creates known as BTs, as well as environmental elements.
Taking place several years following the events of the first game, porter Sam Porter Bridges is now retired and lives alone with his adopted daughter Lou. However, his peaceful life is interrupted when Fragile proposes that he assist in extending the chiral network to Mexico – an event which will eventually lead Sam down a dark road.
Death Stranding 2: On the Beach received positive reviews with an average score of 90%, praised for its story, characters, gorgeous graphics, and its improved gameplay over its predecessor.
The game can be played on Casual setting, which is not the easiest, but still makes for a less-than challenging game. The main reason for the 3-star rating is the time required. Similar to its predecessor, you will need to maximize the connection level with all 42 facilities, which means spending many hours post-game making delivery after delivery.
Expect anywhere between 80-120 hours of gameplay, depending on your style.
Similar to its predecessor, the game allows you to continue playing the open-world following the story, which means there are no missable trophies. Therefore, it is up to you if you wish to first play through the story, then mop-up trophies afterwards, or go after them as you play through the story. There are, however, some trophies which will not become available until after the story has been completed.
Also, it should be noted that some facilities provide useful rewards after reaching a full 5-star rating with them, which can range from better weapons to improved devises. These rewards are not necessary for getting through the story, though will make your experience a little easier.
Lastly, the Seasoned Porter trophy requires you to complete 10 basic deliveries, 10 recoveries, and 10 either elimination or destruction orders with an S rank, on either Casual difficulty or above. This means, it is recommended that you start your game on at least Casual difficulty, which is the second-easiest difficulty mode.
The open-world aspect of the game takes place in two areas: Mexico and Australia. There are 6 facilities to connect and raise their connection level to the full five-stars, and 36 in Australia. Deliveries do not cross over between these two areas, so at some point you will need to return to Mexico in order to maximize the facilities.
For the most part, you can simply play through the story, unlocking story-related trophies along the way, while also unlocking a few random ones as well. Rushing through the story is fine, however if you take some time out now and then to improve facility connection levels, you will also gain more materials which you can use to build roads and monorail tracks – which will make your overall travels much quicker and easier.
The Master Builder trophy requires you to build every type of structure. However, there is no way to keep track of which structures you build. Therefore, you can either keep track yourself by writing it down, or simply build all 18 structures later in the game once you have access to plenty of materials.
There are several random trophies which are connected to sub-orders at difference facilities. These sub-orders will become available as you increase the connection level with those particular facilities.
The most time-consuming trophy, and may be the last trophy to unlock before getting the platinum, is the Connecting Hearts And Minds gold trophy, for acquiring maximum connection level with all 42 facilities, both in Mexico and Australia. To speed up this process, be sure to check which orders you can collect and drop off on route to various facilities. In other words, avoid doing one delivery at a time, as this can be quite time-consuming.
Keep on keeping on!
First, IGN has a Walkthrough here:
https://www.ign.com/wikis/death-stranding-2-on-the-beach/Walkthrough
And a useful Walkthrough on Game8:
https://game8.co/games/Death-Stranding-2-On-the-Beach
And a great Walkthrough by vinheim:
https://www.neoseeker.com/death-stranding-2-on-the-beach/walkthrough
Here is a detailed Trophy Guide by boomber85851, Charizarzar, and Xillynoc:
https://psnprofiles.com/guide/22717-death-stranding-2-on-the-beach-trophy-guide
And PowerPyx has a great Trophy Guide here:
https://www.powerpyx.com/death-stranding-2-on-the-beach-trophy-guide-roadmap/
Axel Bosso has a useful Trophy Guide here:
https://www.thegamer.com/death-stranding-2-on-the-beach-trophy-unlock-guide/
And a useful Trophy Guide here, by Christopher Norman Worcester:
https://gamerant.com/death-stranding-2-complete-unlock-all-trophy-guide/
And a simple but useful Trophy Guide on Game8:
https://game8.co/games/Death-Stranding-2-On-the-Beach/archives/530552
Here's an Interactive Map on Game8:
https://game8.co/games/Death-Stranding-2-On-the-Beach/archives/530644
Here is a list of the Mine Locations by Gage:
https://www.powerpyx.com/death-stranding-2-mine-locations/
Lastly, here's a basic Trophy List:
https://www.exophase.com/game/death-stranding-2-on-the-beach-psn/trophies/

Things were kicked-off with some gameplay of Naughty Dog‘s upcoming The Last of Us Part II. Ellie is stealthily creeping through the tall grass and hiding behind abandoned cars, while picking off the nearby baddies using a variety of weapons, crafting ammunition and pulling an arrow out of her shoulder. The graphics look stunning, and the gameplay seems more brutal than the previous installment. No release window has been announced yet.
Following a set of teasers, we got to see some gameplay of Sucker Punch Productions‘ upcoming action-adventure title, Ghost of Tsushima. Set in an open world, the game takes place in ancient Japan during the first Mongol invasion, where players can engage in one-on-one duels with their katanas, use stealth, and explore the island of Tsushima on horseback. The graphics on this one is also breathtaking, particularly the picturesque environment. Ghost of Tsushima is scheduled for release sometime next year.
Perhaps the biggest highlight of the Press Conference was gameplay for Hideo Kojima’s highly anticipated and talked-about Death Stranding, where we see the player-character modeled after Normal Reedus, wandering a desolate land while lugging scientific equipment, hiding from a strange phantom that leaves handprints in the mud, and using a device to reveal invisible enemies to sneak past. The trailer appears both incredible and ambiguous at the same time. Still no release window set for Death Stranding.
Things ended with gameplay for Insomniac Games‘ Spider-Man, set for release on September 7, 2018. The game will be set in an open-world of New York City, where Spidey not only battles enemies with his fists and web-action, but can use environmental combat, stealth, and even craft his own gadgets.