inFamous 2 Trophy Guide

inFamous 2 Trophy Guide

inFamous 2 Trophy Guide. Difficulty: ** ย The story of Cole MacGrath, the man with super powers, continues in this third-person action adventure set in an open world. Two playthroughs are required, one on its hardest level, though the Platinum is easier than the previous installment.

Game Name Difficulty Trophies Developer Country Bronze Silver Gold Online DLC
inFamous 2 ** 52 Sucker Punch Productions U.S. 40 9 2 4 0

inFamous 2

inFamous 2 is an open-world, third-person action platformer with a comic book like style, and a sequel to the 2009 Infamous. Players take control of Cole MacGrath, a bike messenger who possessed electrical super human abilities due to a device known as the Ray Sphere.

Taking place one month following the events of the previous game, Cole travels from Empire City to New Marais in an attempt to find a way to boost his powers, in order to take down the Beast - an entity of unstoppable power that is ravaging through the city, destroying everything in its path.

inFamous 2 received positive reviews, with an average score of 84%, praised for its interesting story, improved graphics, and overall fun with new powers.

While tedious and a little time-consuming having to do two playthroughs, the game is not particularly difficult, and generally considered easier than the prequel. One playthrough on good karma, one on bad, and one of those playthroughs on hard mode. There are 4 online trophies, which consist of editing, posting, and playing player-made missions, which are easy to do.

Overall, expect around 30 hours of gameplay for this Platinum.

Before playing, it should be noted that if you've played and completed the previous Infamous game, you will be awarded certain bonuses in this sequel. These bonuses include starting with 1,000 XP, starting with level 1 good or bad karma, and either one or two energy cores. If your Infamous save is on the same system which you're playing InFamous 2, the game will check for your saved data. In order to acquire these bonuses, you will have to finish the game on any difficulty, have obtained a good or evil trophy, found 25% of the blast shards, or found 50% of the blast shards, respectively.

Otherwise, the road-map is basically the same as that on the prequel. Play through the game, and keep consistent with either following the Good Karma path, or Bad Karma. Many trophies are story related and for completing side missions, while others are for kills and other challenges. Check out the trophy guides in our Links page for what you can unlock during your playthrough. However, it's a good idea to unlock Knockout In The Blackout early, as you will encounter less power down areas during your progress. Also, Return To Sender is another trophy to complete early, before you run out of helicopters.

Once that's completed, you should by now have the vast majority of the trophies. You can start your second playthrough on Hard mode. During this route, you will want to take whichever Karma path you didn't complete the first time. Overall, Hard mode is not that much more difficulty, and considered easier than on the prequel.

First, IGN has a useful Walkthrough, here:

And a Walkthrough in pdf form, created by vhayste, here:

Here's a great Trophy Guide, by TheFlyingToaster and BreadSkin:

And a detailed Trophy Guide here, by Broken:

Matt Hughes created a useful Trophy Guide, here:

And a Trophy Guide here, by vhayste:

And a text-based Trophy Guide, by Wombat 908:

Josh Romero has a few useful Trophy Guide tips, with videos:

And a Trophy Guide, here:

Finally, here's a basic Trophy List: