Amplitude Trophy Guide. Difficulty: *** A music rhythm game originally released in 2003 for the PS2. While the Platinum is technically not time consuming, the difficulty requires many hours of practice.
Amplitude is a music rhythm game originally released on the PlayStation 2 in 2003, and revamped with trophy support for the PS3 and PS4 in 2016. Players control a ship, known as a Beat Blaster, which soars down a path that includes six tracks, each representing a musical instrument. Players must hit buttons which correspond to different notes, activating portions of the track in order to capture it. Missing notes empties the energy meter, which can result in a game over. The revamped version includes a total of 30 songs, which range from electronic and dance, to alternative rock and hip hop.
The original Amplitude received positive reviews with an average score of 83%, praised for its music, visuals, challenge, and overall fun.
This is a high 3-star rating, as some trophies can be quite difficult. For players with zero experience in rhythm games, this may even be a 4-star. Particularly, the Fluid Intelligence trophy requires completing a 15-song campaign on Expert difficulty without any fails, retries, or quitting. Also, the Closure trophy requires completing all songs on Super difficulty, which is the hardest mode in the game - and some of these songs require hours and hours of practice.
While the Platinum can technically be earned in around 20 hours for the vastly experienced, average players may need close to 80 hours with all the practice involved.
NOTE: A second controller is required for a few trophies.
ALSO NOTE: The trophies on the PS4 share the same list with those on the PS3.
If this is your first time, you will want to play through the campaign on one of the easier modes. The campaign is divided into three regions, with five songs each, for a total of 15 songs. Also, there is one Bonus Songs in each region, which is available after managing to get 10 Score Bars for that region. However, if you are playing on an easier mode, you won't need to worry about the Bonus Songs for now. Just get used to the game and its mechanics.
Eventually, or if you already have experience from playing the PS2 version, you'll want to play through the campaign on Expert difficulty, where you will need to unlock the Bonus Songs. Aside from unlocking more trophies, you will also unlock Super Difficulty mode.
From here on out, you can work on whichever trophies you like. The two most difficult will be completing each song on Super difficulty for the Closure trophy, and completing a 15-song campaign on Expert difficulty without failing, retrying, or quitting for the Fluid Intelligence trophy.
However, there are other miscellaneous trophies to work on in the meantime while you build up your skills. Be sure to check out the Amplitude trophy guide links under the Links tab to see what you still need and their requirements.
There are also 3 multiplayer trophies, which require a second controller. This includes the Aggressive Tendencies trophy for clearing two consecutive sequences against an opponent using eject, disrupt, or cleanse, the Imperturbable trophy keeping a streak and earning over 100 points through disrupt, and the Group Therapy trophy for scoring over 4000 on a song as a team. Obviously, these are easier to do with two people, if you have a friend to invite over, particularly the Imperturbable trophy.
Here's a great Trophy Guide by conkervertex:
And FAoOHxSniperFox has a great Trophy Guide here:
A video demonstration of the Imperturbable trophy, by pryamat2584:
And a video demonstration of the Closure trophy, by aeiko:
Lastly, here's a basic Trophy List: