PachiPara17: Shin-Umi Monogatari With Agunes Ramu Review

7.5 / 10 Banzai!s

The Game:

Why waste money at a pachinko, when you can play for free?

There are a number of games here in Japan that were never exported overseas, either due to the company’s small size, an inability to set up a foreign publisher, or simply believing the game is too directed at the Japanese market. Then there are games that wouldn’t even be considered to make a dime outside of Japan.

Then there’s PachiPara17

Walk into any gaming shop in Japan, and you should be able to find at least a dozen pachinko games for every console, and the PlayStation 3 is no exception. What is pachinko, you might ask? In a nutshell, a pachinko machine is like a cross between a slot and pinball machine, with flashy lights and often taking on themes, ranging from Evangilion: Neo Genesis, to Star Wars. Stick money in the slot, from 1,000 to 10,000 yen notes ($10 to $100) turn the dial to adjust the power of output, and watch the small silver balls bounce through an assortment of pins, making their way to the bottom. Either you’ll lose them, recollect them, or have them fall into a small opening which sets off the “slot machine” on the screen. Get three in a row, and win a ton more balls.

Gambling is illegal in Japan – but don’t worry, there’s always a loophole. Once you’ve had enough, you can gather your balls and bring them to the counter, who will add them up and hand you a ticket. Take the ticket to a different location (usually around the corner) and exchange it for cash. As long as the cash isn’t exchanged at the same location, it’s okay.

Irem, perhaps most well known in the West for their side-scrolling shooter, R-Type, is behind the PachiPara series, and PachiPara17 is their third on the PlayStation 3, released in 2011. And yes, there are a total of seventeen PachiPara games, which started on the PlayStation One. The title, ăƒ‘ăƒăƒ‘ăƒ©17 新攷物èȘžWithケグネă‚čăƒ»ăƒ©ăƒ ïœž can be roughly translated as Pachinko Parlour 17: New Sea Story Featuring Agnes Lum, Agnes Lum being a Hawaiian model made famous in Japan by the babyboomer generation.

PachiPara17 Review

So how do you play a video game version of a pachinko game? The same way you play a regular pachinko – only with virtual money.

In Free Mode, you’re given enough balls to last you about an hour, though the time limit is two. Use the D-pad to adjust the strength of the ball’s firing into the machine, then sit back and wait. While hosted by Marin-chan, Karin-chan, and Sam, the sea-loving virtual idols made famous by the real pachinko parlour, the images on the “slot” portion of the machine are sea creatures, ranging from sharks and turtles, to yellow tropical fish. Occasionally you might get a “reach,” in which the top and bottom rows match. Here you have a chance to mash the square button, hoping to slow down the middle row in order to get three of the same creatures lined up. In most cases, this doesn’t happen. But occasionally you get a “Lucky,” in which an explosion of balls are granted as you watch either a music video of Agnes Lum, or Marin-chan and Karin-chan singing on stage with some bizarre English lyrics.

In addition to Free mode, there’s also Battle Mode, where the set time is 10 minutes. Here, the “Reaches” count as points as you play pachinko against the CPU. And if you think that’s not enough, there’s even an Online Battle mode, where you can compete your luck in multiplayer.

But wait, is that all you do? Adjust the knob with the D-pad, and occasionally mash the square button? Surely you don’t play this game by just sitting there for two hours and watching balls drop.

Yup, you do.

What I Liked:

Since the game is obviously intended for – and thereby limited to – fans of pachinko, there wasn’t a whole lot they could have done. But Iremcertainly did their best, and filled the game with as much pachinko-related stuff as they could. Aside from the three different modes, you can even read through an instructional tutorial on how to play a real pachinko machine, learn the good and bad manners at a pachinko parlour, and collect an assortment of picture cards for each variety of “Reach” you get. In addition, if you win a set number of “Luckies,” the game takes you to the official website which grants you a code. Take it to the pachinko parlour, and redeem it for something. (Haven’t tried, so I’m not quite sure what it is you get – I’m guessing it’s a free box of balls to use on the machine).

PachiPara17 Review

The presentation is great as well. Much like in a Hitchcock film, there’s a long moment where nothing’s happening – the balls keep dropping, there’s the occasional “Reach,” and you sit there watching with mild boredom. Then suddenly you get three slots in a row, Marine-chan shouts “Lucky!” and the machine flashes like crazy, and you feel excited. You grab the controller, ready to change Marine-chan’s bikini design before the next round, while your heart thunders in your chest from the thrill.

What I Didn’t Like:

This is simply one of those games geared towards a very specific type of player. Mainly, those interested in Pachinko. I could argue that it would be nice to have something to do for those two hours instead of just watching balls drop, and occasionally mashing the square button. But anything more, and it wouldn’t be a proper pachinko game. Irem has already graciously allowed the player to adjust the ball’s power with the D-pad, then leave it; while at a real pachinko parlour, you need to hold the knob with your hand the whole time.

Otherwise, there’s nothing really else to say about this game. No complaints about loading time or any bugs. But it’s not a game I would recommend to just anyone, either.

Overall:

PachiPara17: Shin-Umi Monogatari With Agunes Ramu is, like AKB 1/149 and Hatsune Miku: Project Diva f, a difficult game to review because it’s targeted at a specific kind of player. If you’re not interested in pachinko, then there’s no way you would find PachiPara17 fun to play. Even professional pachinko players might get bored, since they’re not winning real money.

But for what it is, Irem did a great job of attempting to bring the pachinko experience into your home. Winning this game all just comes down to luck. And if you’re in it for the trophies, the time it takes to platinum can take anywhere from 100 to 500 hours – again, depending on your luck. But if you’re someone interested in learning more about the culture of pachinko and want to see what it’s all about, then PachiPara17 might be the game for you.

It’s certainly cheaper than losing 50,000 yen at a real pachinko parlour.

written by Damon Finos

PlayStation Plus Free Games April 2019

If the April showers will have you sitting at home staring out at the miserable weather, don’t worry. Sony has just announced their next line-up for the PlayStation Plus Free Games April 2019 available for download for the PlayStation 4 on Tuesday, April 2.

The first is Conan Exiles, a survival game set in the world of Conan the Barbarian. Players control a created character who is sentenced to death, but rescued by Conan and follows him across a desert landscape. Battle enemies, craft weapons, and manage your hunger and thirst gauges.

The other is The Surge, an action RPG where players fit into exoskeletons to battle enemies in a dystopian future. Exoskeletons can be customized and upgraded, and enemies can be eliminated by selecting and targeting body parts.

Both Conan Exiles and The Surge each have Platinum trophies to unlock.

If you’re comfortable with cheating, nearly all the trophies can be unlocked in Conan Exiles in roughly an hour, using admin cheats. The only exception is The Tower Of The Elephant trophy which is online, and will probably need to be boosted.

The Surge is of average difficulty and requires around 30-35 hours for the Platinum. Completionists should know that the game also has 20 DLC trophies to unlock, as well.

Elder Scrolls Online Wrathstone DLC Now Available

The new Elder Scrolls Online Wrathstone DLC has just been released for the PlayStation 4, as well as the Xbox One. The Wrathstone DLC was already available for the PC on March 12.

The Wrathstone DLC includes two new dungeons. In Frostvault, located in the mountains of Eastmarch, players take on a hoard of Goblins and Dwemer in a quest to locate half of the Wrathstone Tablet. And in Depths of Malatar, located in the sunken city of Garlas Malatr, the other half of the Wrathstone Tablet is guarded by followers of Meridia.

The Wrathstone DLC also includes a new Wrathstone Set, as well as some new furnishings, and new collectibles such as the Ayledid Royal Crown and an Icebound Dwarven Spider Pet.

The Elders Scrolls Online Wrathstone DLC is free for ESO Plus members, or can be purchased for 1,500 crowns from the in-game Crown Store. The Wrathstone Collector’s Bundle is also available for 4,000 crowns, which includes the Treasure Hunter’s Horse mount, the Carnelian Theodolite pet, and five Crown Experience Scrolls, in addition to the DLC.

It seems developer ZeniMax Online Studios and publisher Bethesda Softworks is continuing their recent trend of adding less trophies to their DLC than previously. Similar to their last Murkmire DLC, Wrathstone only adds two trophies to the list:

Wrathstone Delver (gold) – Complete both Frostvault and Depths of Malatar in Veteran
Wrathstone Dungeoneer (silver) – Complete both Frostvault and Depths of Malatar in Normal.

The recent lack in trophies for their DLC packs may be good news for completionists, but bad news for trophy hunters.

The Elder Scrolls Online Wrathstone DLC now brings the total count to 116 trophies.

Bioshock Infinite Review

10 / 10 Banzai!s

The Game:

Ken Levine and his team at Irrational Games, the original creators of the first Bioshock released in 2007, has made yet another masterpiece. A “sequel” titled Bioshock Infinite (the quotes on sequel is because the 2010 Bioshock 2 developed by 2K Marin has as much to do with the Bioshock series as Terminator 3 had to do with Terminator 1 and 2) A first-person shooter with minor RPG elements, taking the player out of the creepy underwater city of Rapture and up into the clouds.

Unlike the first Bioshock in which we are deliberately told nothing of our player character, the protagonist of Bioshock Infinite is Booker DeWitt, a member of the Pinkerton National Detective Agency (or at least, used to be) who is transported to a lighthouse via rowboat by a man and woman, whom we’re given little information about at the beginning. We’re not even sure exactly why Booker is being taken to this lighthouse, except that he’s been asked to “bring us the girl and wipe away the debt.” He reaches the lighthouse, sits in a barbershop-like seat, and is instantly transported up into the city.

Welcome to Columbia. A city in the clouds, with shops that drift from place to place, ships that can fly you to different areas, and a roller-coaster-like Sky-Line that whisks you from point A to point B. It’s a heaven straight out of picture books, ruled by a God-like man named “The Prophet.” A place where children run about gaily, people chat with enthusiasm about the upcoming raffle, and even the trash bins seem to harbor free money. It’s a paradise brought to you through an odd hybrid of science and religion.

But who is this “false shepherd” the signs warn you about? Who is the girl locked away in a tower? And what’s your prize after pulling the winning #77 baseball out from the raffle? It’s then that the veil is pulled away, and the story truly begins.

Much like the previous two Bioshock titles, players use an assortment of weapons which can be upgraded through purchases. Rather than injecting gene tonics and plasmids, you can find Vigors which enable bizarre powers, such as “possessing” an enemy so they’ll help you for a limited time before shooting themselves in the head, or throwing out bolts of electricity. Unlike the claustrophobic setting of Rapture, Columbia allows for more dynamic combat in which players can leap onto rooftops and fire away with a sniper rifle, or ride the Sky-Line and dive off in attack.

What I Liked:

Running about and shooting enemies aside, it’s apparent the real meat of this game is in the story itself, which is well-paced and always keeps you guessing. I don’t wish to spoil anything about the plot, as that would truly ruin the game for anyone who plans on playing it. So I’ll try to be as vague as possible when explaining what I liked about it.

Bioshock Infinite ReviewThe story purposefully sets itself up to be a mystery in itself. You understand your goal – save a girl and being her back to New York City. But why? Who’s the girl? And who are you, exactly? In the beginning, as you first start to explore Columbia, you’re met with a man and woman requesting you to flip a coin – which apparently always comes up as heads. But who has been flipping all those coins? And for what purpose? It’s never explained – at least, not yet. And to players good with voices, they may realize this couple seem awfully familiar. But, who are they?

Bioshock Infinite, much like the TV show Lost, is filled with questions that beg to be answered. The good news is, they are. Just as Bioshock uh, shocked players with its twist ending, so too does Bioshock Infinite. Though the surprise isn’t something as clear as it was in the first title, and instead requires some pondering on the player’s part.

A major difference which separates movies from games, is that the former is passive while the latter is active, as you must “play” the game in order to reach the end of the story. In the case of Bioshock Infinite however, aside from shooting enemies and using strange powers, the story itself requires some active thinking on the player’s part. It’s difficult to simply call this game a first-person shooter, because after having played through to the end, it feels as though all that action was a means for telling the story. In your usual first-person shooter, you’re given a mission, you do it, and the story’s over. But Bioshock Infinite is an experience, and the more the story is laid out for you, the more you want to learn what happens next, and what it all means.

Bioshock Infinite ReviewNow, I don’t wish to give the wrong impression and say that the action is a hindrance on the story, because it isn’t. Soaring across the Sky-Line while striking enemies with a sniper, or taking cover from a wind-up tin soldier armed with a machine gun and seeking out its weakness, is all part of the fun. I’m just saying that while in some games I’ve played, the story is merely there to explain why you’re shooting enemies. But in Bioshock Infinite, the action and story compliment each other, putting the game’s overall greatness into one big package.

What I Didn’t Like:

This isn’t the first game I’ve given a perfect score, but it’s one of the first I can’t find a single flaw. Even on a technical level, there were no bugs or long moments of loading time. Bioshock Infinite may not be a game for everyone (and perhaps there isn’t a game out there “for everyone”) but anyone who enjoyed the first Bioshock will be blown away by this sequel.

Overall:

If there’s still a debate out there whether video games can be considered art, Bioshock Infinite is like the Picasso of games. Just look up the title on the internet, and you’ll find dozens of sites where players continue to discuss, interpret, and even argue over the story and what it all means. And isn’t that what art is supposed to do? Stimulate our emotions and get us to actively ponder over and interpret what it means and how it attempts to define an aspect of who we are through its original perception of humanity and/or society?

American Exceptionalism, racism, political ideals, propaganda, objectivism, extreme religion, revolutions, choice versus fate – these are some of the themes in Bioshock Infinite which are open to interpretation. Ken Levine explains, “there are many parts of Infinite that are open to interpretation, and the purpose is that you draw your own theories from them. What actually matters is what people think.”

And that’s exactly what Bioshock Infinite is: a fun game that will leave you thinking long after you’ve completed it.

 

written by Damon Finos



PlayStation Plus Free Games March 2019

It’s the beginning of Spring, and here in Japan, this is the season for change. For PlayStation Plus members, this means Sony is changing what they are offering for free games. Since the PlayStation 3 is on its way to retirement, and the PlayStation Vita never quite received the fanbase Sony was hoping for, March 2019 will be the first month Sony is NOT offering free games for these two systems. As of next month, PlayStation Plus members will only receive two free PS4 games each month. And so, here is the line-up for PlayStation Plus Free Games March 2019.

First, there’s Call of Duty: Modern Warfare Remastered. The game was originally released in 2007 titled Call of Duty 4: Modern Warfare, and was available on the PS3 before trophy support. Call of Duty: Modern Warfare Remastered was revamped with trophy support on the PS4 in 2016. The game is a first-person shooter where players chase an ultranationalist group around the world to subdue the civil wars and damages they are causing.

The second free PS4 game is The Witness, an exploration puzzle game where players venture through an open world on an island, progressing by solving the many puzzles they encounter. The Witness was first released in early 2016.

Both Call of Duty: Modern Warfare Remastered and The Witness have Platinum trophies to unlock. Among the two, The Witness is arguably the quickest and easiest if following a guide to solve the puzzles, requiring about 10 hours to complete.

Call of Duty: Modern Warfare has no online trophies, and a mission select which means no missable trophies. The difficulty is average with the exception of one trophy- Mile High Club – which fortunately can be made easier through the use of a glitch. The Platinum requires about 12-15 hours depending on skills.

This line-up of PlayStation Plus Free Games March 2019 will be available for download on Tuesday, March 5.