Dante’s Inferno Review

7.5 / 10 Banzai!s

The Game:

Since the Atari 2600, there have been games based on movies, TV shows, comic books, and even novels. Very few have been inspired by poetry. Dante’s Inferno fits that niche of rarity.

It’s been 700 years since Dante Alighieri wrote his Devine Comedy (or Divina Commedia, if you prefer the original Italian). A massive poem which tells the story of Dante – the narrator – who gets lost in a forest and comes across the poet Virgil, sent by Dante’s wife Beatrice to bring him back to salvation. Along the way, Dante decides to witness Hell and Purgatory before entering Heaven, and so Virgil obliges, becoming his tour guide. So, it was only natural for Visceral Games – the makers of Dead Space – to say, “Yo, this poem would make an awesome game!”

The video game of Dante’s Inferno, like the title suggests, is based on the first canticas of The Devine Comedy, though with many liberties taken. Rather an a lost soul, Dante is a general in the knights of the Third Crusade, sent to conquer Jerusalem from Saladin, while believing that “all his sins have been forgiven” at the words of a priest. He’s stabbed in the back, and faced with Death. Rather than following the Reaper to the other side, Dante kills him and steals his scythe, then heads home to his wife – only to find her being dragged to hell by Lucifer. Dante jumps in after him, and makes his way through circle after circle, determined to rescue Beatrice from the clutches of hell.

Interestingly enough, as a marketing strategy, EA staged a phony protest in which people were paid to march about Los Angeles with signs, demanding the game be banned and accusing EA of being the anti-Christ. It was later revealed by an EA spokesperson that the protest had been a hoax. Hey, if it worked for Dan Brown…

 

What I Liked:

As an avid reader and fan of literature, I could easily side with many University professors who have criticized the game for commercializing and bastardizing Dante’s poem. On the contrary, I thought the idea was interesting. Not only was the game – in a weird way – true to the source, but the added tidbits of the Crusade fit well with the game’s overall story arch.Dante's Inferno Review

Dante’s Inferno uses a combination of CG cutscenes to continue the story, and animated visuals to tell the backstory. For the most part, the plot is rather simple. But as we journey deeper into the circles of hell, we learn more about the character Dante – and that’s where the strength lies in the game’s storytelling.

The visuals are impressive, and everything feels so alive. Walls keep moaning sinners at bay. To open doors, you must stab your weapon into the belly of a beast. Flames belch upwards and sideways. And pools of lava/blood/gold spit and bubble. There’s so much to look at, I often found myself wishing for control over the camera.

There’s relatively good balance between the action, platforming, and puzzles, which prevent the game from getting boring. Each boss battle is different from the next, and in many ways are puzzles in themselves. I found myself fueled to continue playing, not only to learn more about Dante, but just to see what the next level had in store for me.

 

What I Didn’t Like:

While I found some of the earlier levels to be masterpieces, it felt as though the developers were getting tired as the game went on, and got lazy towards the end. For example, upon entering the realm of Gluttony, there were big gluttonous creatures with mouths for hands trying to devour you, and everywhere were fat, grotesque statues with wide open mouths and tongues. Just from the visuals, I knew this was the Circle of Gluttony. But when you reach Violence, it’s basically not much different from the first level – some fire shooting about, random enemies, and a river of blood. And in Fraud, all you’re doing is fighting waves of enemies in a cave. Maybe the developers had a harder time trying to come up with creative ways to flesh the later circles into levels, or maybe they ran out of time under EA’s set deadline, I dunno. But it was disappointing, considering how well the earlier levels were designed.Dante's Inferno Review

And speaking of laziness / lack of time, the same enemies kept cropping up throughout the game. Each level seemed to introduce one new enemy, but otherwise you still fought unbaptized babies, demons, and damned crusade captains up until the end. Most of the time, the enemies didn’t fit the ring of hell – they were just recycled. Maybe this is nitpicking, but I felt the overuse of the same enemies subtracted from the feel of each level. And, since I mentioned that the later levels didn’t seem to reflect the ring of hell it represented, the recycled enemies only diminished it further – until you wouldn’t know what circle you were in without Virgil telling you.

Finally – and I don’t know if this can justify a complaint – but Dante’s Inferno is EXTREMELY similar to the God of War series, so much so that I’m surprised lawsuits hadn’t been tried. Everything from the combo fights, to upgrades, to the way you open doors and grab power-ups by mashing buttons, to the overall gameplay is exactly like God of War. EA has a habit of taking games that are popular and producing their own versions. In this case, they basically took God of War and altered the Greek mythology to Christian. Yes, it was a creative idea to base a game on a poem, but damn! Couldn’t they have come up with a new style of gameplay?

 

Overall:

Dante’s Inferno is a fun and entertaining title with some great visuals and interesting story. It’s a shame things mellowed down towards the end, because the first half of the game just blows you away. Yes, the gameplay is a rip-off of God of War, though that may be a good thing for fans who enjoyed playing as Kratos – though it doesn’t award points for Inferno’s originality.

One thing I will say, though. Dante’s Inferno has the credit (to by knowledge) of being the first video game adapted from a 14th Century Italian poem.

Next, I’d like to see T.S. Eliot’s The Waste Land and Other Poems: The Video Game.

 

written by Damon Finos

PlayStation Plus Free Games February 2018

Spring is in the air (in some countries, anyway) and so too, is the next announced line-up for PlayStation Plus Free Games February 2018, with loads of Platinum trophies to keep us trophy hunters busy. These titles will be available on Tuesday, February 6.

On the PlayStation 4, there’s Knack, a platforming action-adventure and one of the original launch titles on the PS4, where players control a golem-like creature that can grow in size through the power of ancient relics, in order to combat the invading goblin army. And RiME, a puzzle adventure where a young boy finds himself washed-up on the shores of a mysterious island ripe for exploration.

For the PlayStation 3, there’s Mugen Souls Z, a J-RPG with anime “hentai” qualities, and part of the Mugen Souls series. And Spelunker HD, the classic 80’s title brought back in HD with its platforming fun and one-hit death challenges as you explore caves in search of treasure.

Finally, on the PlayStation Vita, we have Exiles End, a side-scrolling action adventure involving a mercenary sent down to a remote mining planet in search of a missing descendant to a vast corporation. And Grand Kingdom, an RPG where a troop of mercenaries have gotten involved in a great war with whichever nation pays the most handsomely. Grand Kingdom is also a cross-plat with the PS4.

With the exception of Exiles End, ALL PlayStation Plus Free Games February 2018 have Platinum trophies to unlock. Among them, RiME is by far the easiest and only requires 6-10 hours, depending on whether or not you follow a walkthrough. Also, while Spelunker HD requires more patience and memorization than skill, its Platinum can be earned in 18-20 hours. Also, unlocking 100& of the trophies on Exiles End is not particularly challenging and only needs about 8-10 hours of gameplay.

From Japan: Who Are These “Otaku”?

In past blogs, you probably heard us refer to certain individuals as otaku.  Who are these people, anyway?  Well, it’s a difficult term to translate.  If you look up the word in a Japanese-English dictionary, you’ll find a variety of expressions like “geek,” “nerd,” or even “trekkie,” which gives you some idea.  Though that’s not a clear-cut translation.

In a nutshell, otaku are people with an obsessive hobby.  The word itself is derived from “o” which is originally an honorific term, and “taku” meaning either “home” or “family.”  The term was meant to be uncomplimentary, insinuating these people never go out and socialize, but instead spend all their time at home with their hobby.  Even today, there is a general sense of negativity towards the otaku, with few exceptions.

So, what are they obsessed over?

OtakuA traditional otaku is obsessed with anime, manga and video games.  Though recently, the term geemaa (gamer) has surfaced, separating video games and leaving only the anime and manga part.  So, a stereotypical otaku spends their time at home in a bedroom filled with female anime character posters and figures, watching anime or reading comics, and only going outside to read more comics at a “manga cafe” or spend time with a few other otaku friends, shopping in places like Akihabara.  They normally don’t care about fashion, wear a bandana over their head (usually with anime characters on them) and carry backpacks to fill with whatever manga or anime items they’ve purchased.  They don’t make eye contact, lack social skills, and prefer to be alone with their hobby.  This, of course, is the stereotype.  However, you’d be surprised when wandering around in Akihabara, how many people you see who fit this description to a T.

Over the years, there have been other “types” of otaku.  There’s the densha otaku (train otaku) who love standing around stations and taking pictures of trains as

they go by.  The aidoru otaku (idol otaku) or now more commonly called wota for short, are obsessed with Japanese idols, like AKB48 or Miku Hatsune.  And recently, the rekijo (shortened form of “history” and “women”) can be seen at popular historical sites, taking pictures and copying down notes on famous Japanese Shogun and Samurai.  But despite this variety, when someone announces they’ve spotted an otaku lurking about, it usually means they’re obsessed with anime and manga.

So maybe they’re not the most stylish people, or lack a set number of friends on their Facebook accounts, but they’re happy with their obsessions.  And maybe that’s what life is all about.

PlayStation Plus Free Games January 2018

New Year’s is upon us, and Sony has some great titles lined up for the PlayStation Plus Free Games January 2018 with a blend of triple-A titles and easy Platinums, to keep us busy over the holidays. The free games will be available on Tuesday, January 2.

For the PlayStation 4, there’s Deus Ex: Mankind Divided, the 2016 cyberpunk first-person shooter where Adam Jensen uses his augmented abilities to stop a terrorist organization. And Batman: The Telltale Series, the point-and-click graphic adventure where a stolen encrypted data drive leads Batman on a spiral of trouble for both him and his alter ego Bruce Wayne.

On the PlayStation 3, there’s Sacred 3, the 2014 hack-and-slash where players select from a variety of classes and set out to defeat the oppressive ruler of Ashen Empire. And The Book of Unwritten Tales 2, a comical point-and-click fantasy adventure where a gnome, human, elf princess, and a strange creature must work together to defeat whatever magical force is turning castles into dollhouses.

And for the PlayStation Vita, there’s Psycho-Pass: Mandatory Happiness, a visual novel set in a dystopian future Tokyo where a personality scanner known as the Psycho-Pass is able to predict the tendency of someone committing a crime. And Uncanny Valley, a survival-horror involving the exploration of an isolated facility. Both Psycho-Pass: Mandatory Happiness and Uncanny Valley are cross-plat on the PlayStation 4.

In addition, PlayStation Plus members will also be able to get the PS VR title Starblood Arena for free. This game will remain a free download until March 6.

Among the PlayStation Plus Free Games January 2018, all titles have Platinum trophies to unlock, with the exception of Uncanny Valley. Of these, Batman: The Telltale Series is by far the easiest, since the Platinum is guaranteed simply for playing the game from beginning to end, which only takes roughly 8 hours. Also, both The Book of Unwritten Tales 2 and Psycho-Pass: Mandatory Happiness are easy Platinums if following a guide, each requiring about 20 hours.

Meanwhile, Deus Ex: Mankind Divided shouldn’t prove too difficult for those who already experienced unlocking the Platinum in the prequel, requiring only a guide, some skills, and about 45 hours of your time. Also, unlocking 100% of the trophies on Uncanny Valley is not too difficult, and requires less than 8 hours of gameplay.

Sacred 3 however, has some online trophies which can be challenging and time consuming without boosting.

Sony to Shut Down Online Servers of Various Titles

Sony has just announced they will shutting down the online servers to several of their first-party titles. It was only a few days ago that Killzone 2, Killzone 3, and Gravity Rush 2 was slated to have their servers shut down in Spring of next year. Now, they have added a few more titles to the online chopping block. The following is a complete list of games that will no longer be available for online play, on March 29, 2018:

PlayStation 4
Gravity Rush 2

PlayStation 3
Killzone 2
Killzone 3
WipEout HD
WipEout HD Fury
EyePet
EyePet Move Edition
EyePet & Friends

PlayStation Vita
WipEout HD
WipEout HD Fury
WipEout 2048

It should be noted that WipEout Omega Collection on the PlayStation 4 is NOT listed to have its servers shut down.

Both Gravity Rush 2 and EyePet & Friends do not have any online trophies, and so their Platinums will remain obtainable after the shut down.

However, Killzone 2 has 10 online trophies, with an extra 24 as part of its DLC, Killzone 3 also has 10 online trophies, WipEout HD has 5, WipEout 2048 has 7, and EyePet has 1 online trophy.

Since the Platinums for these games will become Not Obtainable after March 29, 2018, trophy hunters and completionists may want to finish these up soon.